Steel Hunters Cinematic Trailer
I was proud to be part of the team working on the Steel Hunters cinematic trailer. My contributions included developing a brick wall creation tool that allowed control over wall size, shape, depth, and individual brick parameters, including brick removal. The tool generated individual bricks, filled negative space with mortar, and provided controls to support optimisation in specific simulation areas where required.
In addition, I contributed to processing environment buildings and supporting texturing tasks as part of the wider environment pipeline.